![]() ![]() The new enemies, weapons, and environments, not to mention the new cast of characters, all makes for a great reason to dip back into Borderlands 2 - if, that is, you ever stopped vault hunting in the first place. Unlike many DLC packs out there, this is not confined to a few new maps or an entirely linear story tacked on to the middle of the game. ![]() I've played entire single-player campaigns for AAA titles that come pretty close to this in terms of content but cost five or six times more money. That's not how games like this are designed to be played if you want to get your hard-earned dollar's worth.įor fans of the game, the $29.99 season pass is probably your best bet, bringing the cost of each expansion down to $7.50, and certainly worth the cost if the next three DLC installments are as high quality as Captain Scarlett. If you see anyone complaining about the length, they've almost certainly raced through the content. The DLC is the very definition of expansive. With 30 new missions, 8 new Badass challenges, two new raid bosses, all on top of the main story - a hunt for treasure, of course - plus a whole new system of Seraph Crystals that can be used to purchase a new category of better-than-legendary pink weapons.well, you get the picture. If you go in low-level like me, you'll have to come back around level 50 with some friends to handle Hyperius the Invincible and Master Gee, the DLC's two new raid bosses (which I have not made it to yet, not that it would matter.) Cursed pirates will suck the life right out of you while pummeling you with melee attacks.ĭepending on whether or not you do the numerous side-quests, the DLC can be raced through pretty quickly or suck you in for many, many hours. The pirates themselves sport tricorner hats and a ferocious arsenal, and the monsters of Oasis - from sand worms to monsters that blip in and out of sight before tearing you to shreds - are best handled from the comfort of your sandskiff. Having to open a box to get ten bucks seems like one too many steps in a game that ought to be very fast-paced. There are too many barrels and boxes to open, and too little real reward in each. Of course, as with Borderlands 2's overall experience, I still find some of that loot-hunting to be a bit tedious. Like the game proper, the DLC is written first and foremost to make you laugh in-between fire-fights and loot gathering. In typical Borderlands fashion, this all plays out with hilarious dialogue. ![]() The lack of water has apparently thinned out the population a bit, leading Shade to invest in some imaginary friends. Rather, Shade has positioned his friends' corpses in various leisurely poses across the settlement and equipped them with tape recorders. ![]() He assures you right off the bat that they're all absolutely alive - but that turns out to be a bit of a fib. Shade has set up his "friends" all across Oasis. Of course, this is pure speculation of my part, but I find it intriguing and interesting none the less.Shade is a few shades creepier than Johnny Depp's character in the movie, however, displaying just a tiny bit too much excitement at the prospect of your companionship. This, on the other end, may be a story tied flag which actually activate so you don't come back to the same version of the Fridge map(with low level ennemies). I've noticed the Fridge actually disappear from your fast travel list at some point, forcing you to go back there by the normal way, despite the fact you already went here when you were trying to get back to Sanctuary. I have a pet theory the maps are actually different when you have different levels. I was disapointed to find out the arenas had actually a level cap, and ennemies in it weren't worth much anymore.īy the way, you can also add the Fridge to the list of thoses areas. I learned that because I left one alone hoping to do it after I'm done with the main story, hoping it would give me some good xp at that point where good xp sources become rare. But if you keep leveling, at one point the arena will reach its level cap, and stop following you. You seem to always meet ennemies around your level inside. I thought before the arenas scaled because they seem to. I think it's not based on story progression. Once you reach that ceiling, the area will just stay at its cap level range. By that I mean the areas will be adjusted to your level until a certain ceiling. Like some people say, the scaling is actually not totally true. ![]()
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