![]() ![]() Double spawns for vell and farmoth are not greedy too. Whether it's the tokens, the double spawns or increased drop rate - it's clear that w.o these the content is underwhelming. Makes the bosses in this game feel normal. World + Scroll Boss Tokens / Double Spawns / Increased Rare Droprate ![]() ![]() Let's not talk about the fact that this is also gameable on their end, for example: giving out 777 pearls for the 7th anniversary moving people to add $$ to buy something they never would (instead of making 980 players happy (1-3% of active players), you'd make 30k~ players happy).Ĥ. In fact, if you create SEO around "Free premium items worth 44$ this event!", You'll get more players and more sales as a rewards for your goodness towards the rest of the 99.99% of players. Giving out a reward to everyone instead of 0.01% of the player base will not hurt your bottom line. Most veteran players have 15+ characters and a good dozen create a new one to fomo on every new broken class release. They sometimes even have the gaul to publish the % drop rate in their boxes, showing how the overwhelming majority will get memes-crons-caphs-sharps. I just don't understand why PA can(not) give out a full costume or other items on some events, but decides to have a weird pyramid scheme on the others. I know the whole game is based around rng, but ask anyone and they'll tell you that "pity pieces" are one of the best and fairest additions to the game. Saying this as someone who's been extremely lucky in my rng (before you nerf it to the ground after this post). Whether it's boxes or events such as the current pearl one - the disappointment at the end is equal across the board - the majority get nothing. Great way to make 0.00001% of the community very happy and everyone else angry at their happiness. Bonus, you will save players from the pressure of grinding 5hrs per day during drop rate events. Integrate event drop rate (pity) into family buffs.Ĭreate 15hr agris meter for "Event drop rate" it so that people that missed out on the event can benefit later. Revisit the entire games drop rate/progression %. It's the same both in grinding, as well as the various lifeskilling event buffs they make. Makes the game and drop rate (of rare loot) feel normal - as opposed to how underwhelming it is without clicking a bunch of buttons to gain the m0ximum drop rate (you can afford). I'd rather kill 10000 mobs for a J Hammer than copy-paste another coupon. Create new submenu in login rewards for it as *Surprise Rewards* and you can even use it to create a nifty link to w.e you're selling. Integrate into the game?įirst and foremost, integrate into login rewards that go into the black spirit safe - this would solve expiration (unless tied to a date). They only make sense when they come from affiliate drops (streamers, companies etc), but when it's PA giving them out, it's just a hassle that you have to pay attention to so that you don't miss out on something important. Drop rate) make the game feel like it normally should be, as opposed to the low rates/spots/spawns available by default. These repetitive events create a concentration of players doing certain mechanics - while others miss out because they don't have the guru for the lifeskill or the gear for dfs. Combine that will all of the stuff you need to pay attention to enable to efficiently use your time and it's easy to see how this approach is a one-way ticket to burnout. ![]() Over the years, as more and more systems have been added, it has started feeling as PA is doing spam telemarketing calls on us. The following event/reward mechanics are so dull and brain-rotting, they invoke the picture of three children (J, CTO & CMO) poking a whale that has washed up on shore with a stick, instead of pushing it back in the water. ![]()
0 Comments
Leave a Reply. |